Open Culture/GLAM Glossary/I
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Ignite talks refer to short presentations (around minutes) with limited interaction possibilities with the audience.
Wikidata: Q3148252 References: Visualization: |
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Impact refers to changes that occur for stakeholders or in society as a result of activities (for which the organisation is accountable).
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Impact assessment refers to a research activity to understand if activities lead or contribute to the changes (short and long-term outcomes, impact) designed for stakeholders.
Wikidata: Q6005872 References: Visualization: |
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Impact design refers to the documentation of the key elements taken from the design phase (Phase one) of the Impact Playbook. This relates to either designing an impactful activity and/or its impact assessment.
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Impact narration refers to the process of telling the story of the impact created through activities.
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Impact playbook refers to the primary resource, methodology and tool of the Europeana Impact Framework (EIF). The Impact Playbook is in four stages refer to design, measurement, narration and evaluation.
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Impact toolkit refers to resources and tools developed in the Europeana Impact Framework (EIF), including the Impact Playbook and its complementary resources.
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Indicator refers to a metric that indicates if and to what extent a programme or activity is contributing towards the anticipated outcomes.
Wikidata: Q3695082 References: Visualization: |
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Ingestion refers to the process of collecting, transforming, enriching, normalising and publishing the data from the Data Partner to Europeana.
In the Europeana Cloud project we aimed to ingest a great variety of data with special relevance to scholars and the Humanities and Social Sciences, i.e. the core target audience of Europeana Research. In a previous blogpost, I highlighted some examples of data sets that we ingested in this context. In addition, the project ingested a wide range of materials which enhanced the existing Europeana dataset, and reflects Europe’s linguistic and cultural diversity. Valuable scholarly metadata (a total of over 2.4 million items) was sourced from institutions as diverse as the Croatian Academy of Arts and Sciences, the Hungarian University of Debrecen, and the Bavarian Library Consortium. Languages featured include Czech, Dutch, German, English, French, Italian, Latin, Russian, Greek and Hungarian. The datasets cover a great variety of materials, including digitised maps, manuscripts, incunabula, archival materials, pamphlets, playbills, dissertations and journals, as well as visual materials such as portraits, architectural drawings, photographs, images of plaster casts, films and video. Topics covered include (in no particular order) political studies, economics, law, philology, linguistics, psychology, education, history, Judaic studies, philosophy, religion, theatre studies, history of fencing, folklore, architecture, geography, literature, Egyptology, medieval history, etc. References: |
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Innovation literally means “the action or process of innovating,” but it increasingly appears as a buzz-word among technology initiatives with extractive capitalist and Neo-liberal goals. In this resource, we’ll use it for various reasons refer to to push back against this narrative and the harm such initiatives cause; to describe even the smallest innovative acts that may be purely experimental or go unnoticed; to encourage owners to look beyond the low-hanging of copyright in reproduction media when innovating around the public domain; and to illustrate how IPR can impede new innovations, along with new knowledge generation and creativity.
Wikidata: Q174165 References: Visualization: |
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Innovation impact refers to the results of activities that represent or enable innovation.
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Intellectual property rights (IPR) refers to Intellectual Property Rights including, but not limited to copyrights, related (or neighbouring) rights and database rights.
Wikidata: Q108855835 References: Visualization: |
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Intended learning outcomes define what a learner will have acquired and will be able to do upon successfully completing a specific training session or training course. Intended Learning Outcomes are expressed from the learners’ perspective and are measurable, achievable and assessable.
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Except where otherwise noted, the Open Culture/GLAM Glossary and its supporting documentation are made available under a CC BY 4.0 license. |