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Průzkum přání komunity/Přiřazení priority

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This page is a translated version of the page Community Wishlist Survey/Prioritization and the translation is 5% complete.

This article is written for the volunteers, enthusiasts of Community Wishlist Survey and advanced contributors. We, Community Tech, want to describe how we plan our work on proposals after the voting phase ends. We hope to explain our processes of software development. We welcome feedback about the clarity of this document.

Jako výsledek Průzkumu je seznam seřazený podle počtu hlasů. Během let jsme zjistili, že není nejlepší nápad omezit se pouze na prvních 10.

Místo toho jsme vyvinuli systém prioritizace návrhů. Přiřazujeme je systematicky a transparentně. Tato prioritizace nám umožní se věnovat dokončení co možná nejvíce návrhům.

  • Popularita návrhu je důležitý faktor, ale ne jedeiný.
  • Nejlepší je pracovat na návrzích ve strategickém pořadí a dokončit jich co nejvíce.
  • V7vojáři a návrháři mohou pracovat každý na svém aniž by se navzájem blokovali. Například návrháři se mohou věnovat vizuální podobě, a vývojáři čistě technickým návrhům.
  • Je lepší komunikovat transparentně než skrývat detaily. Viditelnost zvyšuje důvěru.

Summary of criteria

When prioritizing, we review the 30 most popular proposals. We do not review any proposals below that, because we are not be able to grant more than 30 wishes per year. We score the proposals based on popularity, technical and product & design complexity, as well as community impact. The following summarizes the criteria:

photo of prioritization score
Prioritization Score for Community Tech Proposals

Once every proposal is scored, we rank them and work according to this ranking. Only then we can:

  • Work on the most possible number of wishes with the resources we have.
  • Choose to make the biggest impact while taking maintenance and complexity into account.

We also consult with other teams at the Foundation, and investigate if they were already working on projects related to proposals.

Technical Complexity

Criteria

Naši inženýři odhadují, kolik úsilí by museli vynaložit na splnění přání. Upřednostňují méně složité (lépe proveditelné) projekty. Kdykoli není něco jasné, snaží se spíše nadhodnocovat než podhodnocovat.

  • Technická závislost - zjišťujeme, zda práce vyžaduje součinnost s jinými týmy nadace Wikimedia. Může se stát, že část práce musí být v plánu jiných týmů nebo že potřebujeme vstupy nebo zpětnou vazbu jiných týmů, než budeme moci přání dokončit. Příkladem jsou změny schématu, bezpečnostní revize, přidání nového rozšíření a aktualizace knihoven třetích stran.
  • Technický výzkum - ptáme se sami sebe, zda víme, jak přistupovat k určitému problému. Někdy potřebujeme zhodnotit a zvážit své možnosti, než začneme přemýšlet o řešení. Někdy si potřebujeme potvrdit, že to, co je třeba udělat, lze udělat nebo že je to v rámci toho, co platforma, na které pracujeme, zvládne.
  • Technické úsilí - ptáme se, jak dobře známe základní kód a jak velký nebo složitý může být úkol. Vysoké skóre náročnosti může také znamenat, že kód, s nímž budeme pracovat, je starý, křehký nebo má určitý stupeň technického dluhu, s nímž se budeme muset vypořádat, než začneme pracovat na našem skutečném úkolu.

Scale

Each of these is ranked on a 1-6 scale:

1 - Lowest Complexity
  • Technical solution is very simple - the problem exists in a contained part of the user experience as well the codebase
  • Solution might already exist, developed by a community member in the form of a pre-existing gadget, extension, or code in a public repository
  • Members of the engineering Community Tech team are familiar with the code
  • Light QA testing required, just 1 task worth of QA
2 - Low Medium Complexity
  • Technical solution is discrete- the problem exists in a contained part of the user experience as well the codebase
  • Solution might already exist, developed by a community member in the form of a pre-existing gadget, extension, or code in a public repository
  • Members of the engineering Community Tech team are familiar with the code
  • Almost no maintenance required
  • Minimal code refactoring is required
  • Possible third party code dependencies
  • Light QA testing required, less than 5 tasks worth of QA
3 - Medium Complexity
  • Technical solution is open-ended-- the problem exists in multiple parts of the user experience as well as one or multiple parts of the codebase or repositories
  • Partial or no solution exists
  • Members of the Community Tech team have limited knowledge of or are unfamiliar with the code
  • A bit of maintenance required
  • Code refactoring might be required
  • Potentially adding third party dependencies
  • QA testing required prior to release, 5+ tasks worth of QA
4 - Medium Large Complexity
  • Technical solution is open-ended-- the problem exists in multiple parts of the user experience as well as one or multiple parts of the codebase or repositories
  • Solution hasn’t been implemented
  • Members of the Community Tech team have limited knowledge of or are unfamiliar with the code
  • Maintenance is required
  • Some database schema changes may be required
  • Code refactoring is required
  • Changes to authentication/security components are required i.e. authentication, feature flags, access controls
  • Potentially adding third party dependencies
  • QA testing required prior to release, 5+ tasks worth of QA
5 - Large Complexity
  • The technical solution has unknowns-- the problem exists in multiple parts of the user experience as well as one or multiple parts of the codebase or repositories
  • A system or new tool may need to be developed
  • Members of the Community Tech team are unfamiliar with the code
  • Maintenance required
  • Some database schema changes may be required
  • Code refactoring is required
  • Changes to authentication/security components are required i.e. authentication, feature flags, access controls
  • Potentially adding third party dependencies
  • QA testing required prior to release, 5+ tasks worth of QA
6 - Extra large Complexity
  • The technical solution has many unknowns-- the problem exists in multiple parts of the user experience as well as one or multiple parts of the codebase or repositories
  • A system or new tool may need to be developed
  • Members of the Community Tech team are unfamiliar with the codebase the wish pertains to
  • Maintenance required
  • Substantial code refactoring is required
  • Difficult database schema changes may be required
  • Substantial code refactoring is required
  • Changes to authentication/security components are required i.e. authentication, feature flags, access controls
  • Add third party code dependencies
  • QA testing required prior to release, 10+ tasks worth of QA

Product and Design Complexity

Criteria

Podobně jako u výše uvedených hodnocení náš designér odhaduje, jaké úsilí je třeba vynaložit na dokončení projektu. Upřednostňují méně složité (lépe proveditelné) projekty. Kdykoli není něco jasné, snaží se spíše nadhodnocovat než podhodnocovat.

  • Výzkumné úsilí návrhu - snažíme se zjistit, jaká úroveň výzkumu je pro každý návrh potřebná. V tomto případě výzkum zahrnuje pochopení problému, a to buď na samém začátku prostřednictvím počátečních zjišťovacích prací (rozsah a podrobnosti projektu, průzkumy nebo rozhovory se členy komunity), nebo později v průběhu procesu prostřednictvím komunitních diskusí a testování použitelnosti. (např. jak uživatelé přispívají s touto novou funkcí a bez ní).
  • Visual design effort – a significant number of proposals require changes in the user interface of Wikimedia projects. Therefore, we check to estimate the change of the user interface, how many elements need to be designed and their complexity. For instance, using existing components from our design system or creating new ones, keeping in mind how many states or warnings need to be conceived to help guide users, including newcomers.
  • Workflow complexity – we ask ourselves how does this particular problem interfere with the current workflows or steps in the user experience of editors. For example, a high score here would mean that there are a lot of different scenarios or places in the user interface where contributors might interact with a new feature. It can also mean that we might have to design for different user groups, advanced and newcomers alike.

Scale

Each of these is ranked on a 1-6 scale:

1 - Lowest Complexity
  • Design Solution is embedded into the wish proposal itself-- it’s a technical fix and no UI changes are necessary
  • No data collection necessary
  • No discovery user survey collection
  • No unmoderated user research
  • No design
2 - Low Medium Complexity
  • Changes are isolated to just a single page inside of the experience with limited number of states (i.e. changes only impact one page / one wikimedia project)
  • Requires little to no initial data collection to understand behavior and pain point via survey or quantitative data
  • Requires little to no unmoderated research
  • Prior to tackling the wish, we already collected the data necessary to make informed product & design decisions
3 - Medium Complexity
  • Prior to tackling the wish, we already collect most of the data to make informed product & design decisions but may require tracking new data prior to starting to understand the problem
  • Requires unmoderated user research but it is not difficult to “source” users for those flows
  • May touch more than one page in the experience but it is generally limited to a subset of the experience and straightforward
  • Limited to designing for one type of user need
4 - Medium Large Complexity
  • Prior to tackling the wish, we already collect some of the data to make informed product & design decisions but may require tracking new data prior to starting to understand the problem
  • Requires unmoderated user research but it is not difficult to “source” users for those flows
  • May touch more than one page in the experience but it is generally limited to a subset of the experience and straightforward
  • Requires a survey at the beginning of wish
  • Limited to designing for two types of user needs
  • Touches more than one page in the experience but it is generally limited to a subset of the experience and straightforward
5 - Large Complexity
  • Requires qualitative discovery and quantitative data collection
  • Requires unmoderated user research and the users for the research are hard to source given the complexity of wish
  • Can require designing new technical information into the UI
  • Requires touching multiple pages in the flow
  • Requires a survey at the beginning of wish
  • Requires touching multiple pages in the flow and or has cross-project implications
  • Impacts across multiple user states, for example
    • Editors
    • Readers
    • Proofreaders etc.
6 - Extra Large Complexity
  • Requires investigation by the process of qualitative discovery and quantitative data collection
  • Potentially controversial implications that must be mitigated by working with communities
  • Requires unmoderated user research and the users for the research are hard to source given the complexity of designs
  • Requires designing for a “learning curve” or introducing new technical information into the UI
  • Requires touching multiple pages in the flow and or has cross-project implications
  • Impacts across multiple user states and across needs:
    • Editors
    • Readers
    • Contributors
    • Newcomers

Community Impact

In contrast to the two perspectives described above, this part is about equity. Practically, it's about ensuring that the majorities aren't the only ones whose needs we work on.

Depending on this score, proposals with similar numbers of votes and similar degrees of complexity are more or less likely to be prioritized. If a given criterion is met, the proposal gets +1. The more intersections, the higher the score. This assessment was added by our Community Relations Specialist.

  • Not only for Wikipedia – proposals related to various projects and project-neutral proposals, are ranked higher than projects dedicated only to Wikipedia. [[Community Wishlist Survey 2022/Editing/Autosave edited or new unpublished article|Autosave edited or new unpublished article]] is an example of a prioritized proposal.
  • Sister projects and smaller wikis – we additionally prioritize proposals about the undersupported projects (like Wikisource or Wiktionary). We counted Wikimedia Commons as one of these. [[Community Wishlist Survey 2022/Bots and gadgets/Tool that reviews new uploads for potential copyright violations|Tool that reviews new uploads for potential copyright violations]] is an example of a prioritized proposal.
  • Critical supporting groups – we prioritize proposals dedicated to stewards, CheckUsers, admins, and similar groups serving and technically supporting the broader community. [[Community Wishlist Survey 2022/Admins and patrollers/Show recent block history for IPs and ranges|Show recent block history for IPs and ranges]] is an example of a prioritized proposal.
  • Reading experience – we prioritize proposals improving the experience of the largest group of users – the readers. [[Community Wishlist Survey 2022/Editing/Select preview image|Select preview image]] is an example of a prioritized proposal.
  • Non-textual content and structured data – we prioritize proposals related to multimedia, graphs, etc. [[Community Wishlist Survey 2022/Multimedia and Commons/Mass uploader|Mass uploader]] is an example of a prioritized proposal.
  • Urgency – we prioritize perennial bugs, recurring proposals, and changes which would make contributing significantly smoother. [[Community Wishlist Survey 2022/Wikisource/Fix search and replace in the Page namespace editor|Fix search and replace in the Page namespace editor]] is an example of a prioritized proposal.
  • Barrier for entry – we prioritize proposals about communication and those which would help to make the first contributions. [[Community Wishlist Survey 2022/Mobile and apps/Show editnotices on mobile|Show editnotices on mobile]] is an example of a prioritized proposal.

2022 Results ranked by Prioritization Score

These scores may change when we start working on the proposals. As we explained above, we have tried to overestimate rather than underestimate. Check out the proposals, in order of prioritization:

Wish Popularity Rank Votes Engineering Score Product and Design Score Community Impact Score Prioritization Score
[[Community Wishlist Survey 2022/Editing/Autosave edited or new unpublished article|Autosave edited or new unpublished article]] 29 69 1.0 0.3 2 2.66
[[Community Wishlist Survey 2022/Miscellaneous/Get WhatLinksHere's lists in alphabetical order|Get WhatLinksHere's lists in alphabetical order]] 22 74 1.3 0.3 2 2.63
[[Community Wishlist Survey 2022/Search/Enable negation for tag filters|Enable negation for tag filters]] 26 71 2.0 0.3 2 2.47
[[Community Wishlist Survey 2022/Wikisource/Fix search and replace in the Page namespace editor|Fix search and replace in the Page namespace editor]] 11 93 2.3 0.7 2 2.47
[[Community Wishlist Survey 2022/Multimedia and Commons/Improve SVG rendering|Improve SVG rendering]] 5 108 4.0 0.8 3 2.44
[[Community Wishlist Survey 2022/Anti-harassment/Notifications for user page edits|Notifications for user page edits]] 2 123 1.3 1.7 1 2.38
[[Community Wishlist Survey 2022/Miscellaneous/Check if a page exists without populating WhatLinksHere|Check if a page exists without populating WhatLinksHere]] 14 89 2.7 0.7 2 2.38
[[Community Wishlist Survey 2022/Bots and gadgets/Tool that reviews new uploads for potential copyright violations|Tool that reviews new uploads for potential copyright violations]] 4 109 4.3 2.7 4 2.21
[[Community Wishlist Survey 2022/Reading/IPA audio renderer|IPA audio renderer]] 9 97 3.0 2.7 3 2.15
[[Community Wishlist Survey 2022/Reading/floating table headers|floating table headers]] 24 73 1.0 2.7 2 2.14
[[Community Wishlist Survey 2022/Admins and patrollers/Mass-delete to offer drop-down of standard reasons, or templated reasons.|Mass-delete to offer drop-down of standard reasons, or templated reasons.]] 25 72 1.0 2.7 2 2.14
[[Community Wishlist Survey 2022/Editing/Formatting columns in table|Formatting columns in table]] 19 77 4.0 0.3 2 2.11
[[Community Wishlist Survey 2022/Editing/Select preview image|Select preview image]] 8 100 3.0 2.0 2 2.07
[[Community Wishlist Survey 2022/Translation/Add DeepL as a machine translation option in ContentTranslation|Add DeepL as a machine translation option in ContentTranslation]] 20 75 3.3 0.0 1 2.06
[[Community Wishlist Survey 2022/Search/Change default number of search results displayed|Change default number of search results displayed]] 12 92 2.0 1.7 1 2.05
[[Community Wishlist Survey 2022/Editing/Better diff handling of paragraph splits|Better diff handling of paragraph splits]] 1 157 3.3 2.3 1 2.04
[[Community Wishlist Survey 2022/Mobile and apps/Table sorting on mobile|Table sorting on mobile]] 17 83 2.3 1.7 1 1.92
[[Community Wishlist Survey 2022/Miscellaneous/Enhanced Move Logs|Enhanced Move Logs]] 10 96 2.7 2.3 1 1.79
[[Community Wishlist Survey 2022/Bots and gadgets/Gadget: Who is active|Gadget: Who is active]] 26 71 1.3 4.0 2 1.76
[[Community Wishlist Survey 2022/Admins and patrollers/Show recent block history for IPs and ranges|Show recent block history for IPs and ranges]] 3 120 4.0 3.7 2 1.61
[[Community Wishlist Survey 2022/Admins and patrollers/Reminders or edit notifications after block expiration|Reminders or edit notifications after block expiration]] 20 75 3.3 3.2 2 1.57
[[Community Wishlist Survey 2022/Wikidata/Autosuggest linking Wikidata item after creating an article|Autosuggest linking Wikidata item after creating an article]] 12 92 3.3 3.8 2 1.53
[[Community Wishlist Survey 2022/Mobile and apps/Full page editing|Full page editing]] 30 67 2.0 3.7 1 1.42
[[Community Wishlist Survey 2022/Miscellaneous/Allow filtering of WhatLinksHere to remove links from templates|Allow filtering of WhatLinksHere to remove links from templates]] 6 106 5.0 3.3 2 1.40
[[Community Wishlist Survey 2022/Citations/Automatic duplicate citation finder|Automatic duplicate citation finder]] 6 106 3.0 4.2 1 1.36
[[Community Wishlist Survey 2022/Editing/VisualEditor should use human-like names for references|VisualEditor should use human-like names for references]] 22 74 3.3 4.0 1 1.12

In addition, if you are interested in viewing a more granular version of the sub-components that make the prioritization scores, we've made the individual sub-components public:

These are proposals which we found will be worked on by other teams at the WMF or third-party open source when we went through the process of estimating their complexities:

Tasks for other Product teams
Wish Popularity Rank
[[Community Wishlist Survey 2022/Anti-harassment/Deal with Google Chrome User-Agent deprecation|Deal with Google Chrome User-Agent deprecation]] 15
[[Community Wishlist Survey 2022/Mobile and apps/Show editnotices on mobile|Show editnotices on mobile]] 15
[[Community Wishlist Survey 2022/Mobile and apps/Categories in mobile app|Categories in mobile app]] 18
[[Community Wishlist Survey 2022/Multimedia and Commons/Mass uploader|Mass uploader]] 28

Helpful Terminology

Unmoderated user research

Using a tool like UserTesting.com to run “mocks” of our proposed design changes and see if we are designing the right wish solution-- it’s called “unmoderated” because we let users click around and see our designs makes sense without having to explain it to them

Quantitative data collection

The process of collecting data to understand how users are interacting with the current UI to understand the wish’s pain points -- be it data regarding clicks, visits, downloads, sessions etc. Data is often limited when we first tackle a wish due to lack of tracking it prior to wish, or nonexistent data due to privacy reasons

Qualitative data collection

Understanding the wish’s problem space by talking directly to users, be it interviews or via a survey at the beginning of the wish to understand the pain points and clarify how to tackle a solution

“Sourcing” users

The process of finding users who have the knowledge required to participate in our user tests and give us the information we need to understand if our design and product decisions are headed in the right direction. Some wishes are for advanced users, which are hard to source and not available in tools like UserTesting.com

Code refactoring

The process of making the existing code more maintainable so that other people may contribute to the code, as well as removing technical debt and bugs.

Database schema changes

The alteration to a collection of logical structures of all or part of a relational database. When a change to an existing database is needed, it must be designed and then approved by a team external to CommTech. This usually takes more time and adds structural complexity to the project.

Third party code

Code written outside of the Community Tech team, examples include APIs or libraries.