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Learning and Evaluation/Archive/Share Space/Overview Logic Model

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Program Evaluation and Design Workshop Logic Model Drafts

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This page is currently a draft. Material may not yet be complete, information may presently be omitted, and certain parts of the content may be subject to radical, rapid alteration. More information pertaining to this may be available on the talk page.


Note to Program Leaders: While the Logic Model tool was mostly successful, there was still some confusion around inputs vs outputs in terms of "activities" for many, as well as confusion in identifying the WHO did WHAT in terms of "Participation" outputs. So... in the current version seen below, outputs are articulated instead of the former two-category system (i.e. Activities and Participation) there are now three categories under outputs (i.e. Participants, Activities, & Direct Products). You are welcome to also share your perspective on this on the talk page as it is something we are continuing to work on for clarity's sake. ____________________________________

Within each column are those items identified within each program’s general theory of change as delineated and mapped out in each of the program-based break-out session groups. The items are in columns for the various Input, Output (Participants, Activities, and Direct Event Products), and Outcome (Short-, Medium- , and Long-term outcomes) categories. Note – since there was confusion and some gaps in the end products related to the confusing output category “participation” we have currently revised the outputs mapping to include participants, activities, and direct products as separate output prompt categories. Please feel free to share whether this helps with clarity and thorough mapping or if it somehow further muddies the waters on this article's talk page.

Program Name: Overarching themes example

Theory of Change Vision: Wikimedia Programs will recruit, retain, and support contributors to create and maintain high quality content across Wikimedia projects.

Inputs Participants Activities Direct_Products Short_Term_Outcomes i.e. Change to Learning and Motivations Medium_Term_Outcomes i.e. Change in Action Long_Term_Outcomes i.e. Change to the Conditions
  • Volunteer Hours
  • Staff Time
  • Venue/Site
  • Partners
  • Budget/Money/Resource Access
  • Wikimedia infrastructure
  • Computers and internet access
  • Information resources
  • New contributors
  • Existing Contributors
  • Diverse contributors
  • Targeting and recruitment of participants
  • Gathering of participants in an online or in-person event
  • Delivery of information and guidance materials
  • Content generation/Liberation
  • Number pages/articles/edits done as part of the gathering
  • content areas developed as part of the gathering
  • Acknowledgments and recognitions
  • Making contributing fun
  • Increasing skills to contribute
  • Increasing intentions to contribute
  • Easing contribution through guides, tools, and templates
  • Participants still contributing
  • Participants contributing more
  • Higher quality contributions
  • Retention of existing contributors
  • Recruitment of new contributors
  • Reengagement of inactive contributors
  • Increased accuracy and detail (clean, high resolution pics, correct and thorough information in articles)
  • Increased usefulness, usability, and use
  • Increased awareness of Wikimedia projects
  • Increased use and access
  • Increased diversity of participants and information coverage
  • Decreasing the gender gap
  • Expanding content in terms of cultural and geographic coverage
  • Expanding topic coverage across the Wikipedia
Assumptions External Factors
  • Initial enthusiasm = motivation to continue contributing
  • Enthusiasm = skills in training others
  • Enthusiasm and intention to contribute = actually contributing
  • “Fun” is the same for all Wikimedians
  • Environment (e.g. blizzards, heat waves)
  • Technology (e.g. computers, internet, Wikimedia servers)
  • Logistics (e.g. transportation/infrastructure)
  • Economy